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Sabriel
Couverture de Sabriel
Sabriel
de Garth Nix
Emprunter Emprunter

Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star.

Dark Secrets, Deep Love, and Dangerous Magic

Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories.

As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death—and bring Sabriel face-to-face with her own destiny.

"Sabriel is a winner, a fantasy that reads like realism. Here is a world with the same solidity and four-dimensional authority as our own, created with invention, clarity and intelligence." —Philip Pullman, author of His Dark Materials trilogy

Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the trilogy, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star.

Dark Secrets, Deep Love, and Dangerous Magic

Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories.

As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death—and bring Sabriel face-to-face with her own destiny.

"Sabriel is a winner, a fantasy that reads like realism. Here is a world with the same solidity and four-dimensional authority as our own, created with invention, clarity and intelligence." —Philip Pullman, author of His Dark Materials trilogy

Formats disponibles-
  • OverDrive Read
  • EPUB eBook
Langues:-
Copies-
  • Disponible:
    1
  • Copies de la bibliothèque:
    1
Niveaux-
  • Niveau ATOS:
    7.3
  • Lexile Measure:
    1000
  • Niveau d'intérêt:
    UG
  • Difficulté du texte:
    5 - 7


 
Prix remportés-
Extraits-
  • Chapter One

    The rabbit had been run over minutes before. Its pink eyes were glazed and blood stained its clean white fur. Unnaturally clean fur, for it had just escaped from a bath. It still smelt faintly of lavender water.

    A tall, curiously pale young woman stood over the rabbit. Her night-black hair, fashionably bobbed, was hanging slightly over her face. She wore no makeup or jewelry, save for an enamelled school badge pinned to her regulation navy blazer. That, coupled with her long skirt, stockings and sensible shoes, identified her as a schoolgirl. A nameplate under the badge read "Sabriel" and the Roman "VI" and gilt crown proclaimed her to be both a member of the Sixth Form and a prefect.

    The rabbit was, unquestionably, dead. Sabriel looked up from it and back along the bricked drive that left the road and curved up to an imposing pair of wrought-iron gates. A sign above the gate, in gilt letters of mock Gothic, announced that they were the gates to Wyverley College. Smaller letters added that the school was "Established in 1652 for Young Ladies of Quality."

    A small figure was busy climbing over the gate, nimbly avoiding the spikes that were supposed to stop such activities. She dropped the last few feet and started running, her pigtails flying, shoes clacking on the bricks. Her head was down to gain momentum, but as cruising speed was established, she looked up, saw Sabriel and the dead rabbit, and screamed.

    "Bunny!"

    Sabriel flinched as the girl screamed, hesitated for a moment, then bent down by the rabbit's side and reached out with one pale hand to touch it between its long ears. Her eyes closed and her face set as if she had suddenly turned to stone. A faint whistling sound came from her slightly parted lips, like the wind heard from far away. Frost formed on her fingertips and rimed the asphalt beneath her feet and knees.

    The other girl, running, saw her suddenly tip forward over the rabbit, and topple towards the road, but at the last minute her hand came out and she caught herself. A second later, she had regained her balance and was using both hands to restrain the rabbit--a rabbit now inexplicably lively again, its eyes bright and shiny, as eager to be off as when it escaped from its bath.

    "Bunny!" shrieked the younger girl again, as Sabriel stood up, holding the rabbit by the scruff of its neck. "Oh, thank you, Sabriel! When I heard the car skidding I thought..."

    She faltered as Sabriel handed the rabbit over and blood stained her expectant hands.

    "He'll be fine, Jacinth," Sabriel replied wearily. "A scratch. It's already closed up."

    Jacinth examined Bunny carefully, then looked up at Sabriel, the beginnings of a wriggling fear showing at the back of her eyes.

    "There isn't anything under the blood," stammered Jacinth. "What did you..."

    "I didn't," snapped Sabriel. "But perhaps you can tell me what you are doing out of bounds?"

    "Chasing Bunny," replied Jacinth, her eyes clearing as life reverted to a more normal situation. "You see..."

    "No excuses," recited Sabriel. "Remember what Mrs. Umbrade said at Assembly on Monday."

    "It's not an excuse," insisted Jacinth. "It's a reason."

    "You can explain it to Mrs. Umbrade then."

    "Oh, Sabriel! You wouldn't! You know I was only chasing Bunny. I'd never have come out--"

    Sabriel held up her hands in mock defeat, and gestured back to the gates.

    "If you're back inside within three minutes, I won't have seen you. And open the gate this time. They won't be locked till I go back inside."

    Jacinth smiled, her whole face beaming, whirled around and sped back up the drive, Bunny clutched against her neck. Sabriel watched till she had...

Au sujet de l’auteur-
  • Garth Nix is a New York Times bestselling novelist and has been a full-time writer since 2001 but has also worked as a literary agent, marketing consultant, book editor, book publicist, book sales representative, bookseller, and part-time soldier in the Australian Army Reserve.

    Garth's many books include the Old Kingdom fantasy series, beginning with Sabriel and continuing to Goldenhand; the sci-fi novels Shade's Children and A Confusion of Princes; the Regency romantasy Newt's Emerald; and novels for children including The Ragwitch, the Seventh Tower series, the Keys to the Kingdom series, and Frogkisser! Garth has written numerous short stories, some of which are collected in Across the Wall and To Hold the Bridge. He has also cowritten several children's book series with Sean Williams, including TroubleTwisters and Have Sword, Will Travel.

    More than six million copies of his books have been sold around the world and his work has been translated into forty-two languages.

Critiques-
  • Publisher's Weekly

    September 29, 1997
    PW gave a starred review to this Australian fantasy about a young necromancer, calling it "rich, complex, involving, hard to put down." Ages 12-up.

  • School Library Journal

    September 1, 1996
    Gr 6 Up-This vividly imagined fantasy pits a young necromancer against a shambling horde of deliciously gruesome minions of an unspeakably evil sorcerer. Raised in peaceful Ancelstierre, where magic is weak and technology has reached the level of automobiles and flying machines, teenaged Sabriel suddenly receives evidence that her wandering father is no longer in the Land of the Living. She sets out to find him, though it means crossing over into the Old Kingdom, where time and the very stars are different, and then past the Gates of Death. Sabriel is no stranger to these dangerous domains, but she quickly learns that the physical and magical walls erected to keep the living and dead separate are nearly broken down. With the help of a depressed, half-blood prince who has spent the last two centuries as a wooden statue and a seeming cat who is actually a powerful magical creature, the young woman evades a thicket of traps and hazards to rescue her father-only to lose him permanently in the opening rounds of a vicious, wild climax. Nix fills in the background with inventively developed details. Though he doesn't handle every element with equal skill, his monsters are scary and repulsive, his sense of humor is downright sneaky, and he puts his competent but not superhuman heroine through engrossing physical and emotional wringers. This book is guaranteed to keep readers up way past their bedtimes.-John Peters, New York Public Library

  • Booklist

    Starred review from October 1, 1996
    Gr. 7^-12. The mage Abhorsen is an "uncommon necromancer," who, rather than raising the dead like others of the art, lays the dead back to rest or binds those that will not rest. Sabriel, his daughter, has been sent for her safety to boarding school outside the Old Kingdom, where she is in her last year when she receives her father's sword and necromancy tools, which means that Abhorsen is either dead or trapped in the realm of Death. Determined to find her father, Sabriel enters the Old Kingdom, which is under attack from the minions of Kerrigor, an evil being who once was human. There, with the aid of Mogget, a Free Magic elemental who is bound in feline form to be the servant of Abhorsen, and Touchstone, a young man whose past harbors a terrible secret, Sabriel goes up against Dead spirits, Shadow Hands, gore crows, and the like, in a desperate quest to find her father's body and fetch his spirit back from Death. Nix has created an ingenious, icy world in the throes of chaos as Kerrigor works to destroy the Charter that binds all things for the good of the land and its inhabitants. The action charges along at a gallop, imbued with an encompassing sense of looming disaster. Sabriel, who entered the Old Kingdom lacking much of the knowledge she needs, proves to be a stalwart heroine, who, in the end, finds and accepts her destiny. A page-turner for sure, this intricate tale compares favorably with Philip Pullman's "The Golden Compass" and will surely appeal to the same audience. ((Reviewed Oct. 1, 1996))(Reprinted with permission of Booklist, copyright 1996, American Library Association.)

  • Publisher's Weekly

    Starred review from October 2, 1996
    Sabriel is her last year at Wyverley College, a private school in Ancelstierre, where Magic does not work, but near the Border with the Old Kingdom, where it does. She and her father are also highly skilled necromancers, who fight the dead who seek to return to Life. But when her father is somehow trapped in Death, she must journey into the Old Kingdom to find him. She does not know that it is wracked by struggle (like that in Ursula LeGuin's The Farthest Shore)-a magician has brought chaos by refusing to die and hopes to use Sabriel and her father to further consolidate his power. Sabriel goes on a long journey throughout a densely imagined world, learning as she goes, and meeting such strange characters as Mogget, a raging natural force contained in the shape of a cat. She also develops a relationship with Touchstone, a young man who turns out to be as crucially involved as she is. Although Sabriel is possessed of much heavy knowledge ("A year ago, I turned the final page of The Book of the Dead. I don't feel young any more"), she is still a teenager and vulnerable where her father and love for Touchstone are concerned, making her a sympathetic heroine. Rich, complex, involving, hard to put down, this first novel, an Australian import, is excellent high fantasy. The suitably climactic ending leaves no loose ends, but readers will hope for a sequel. Ages 12-up.

  • Publishers Weekly (starred review)

    "Rich, complex, involving, hard to put down, excellent high fantasy." — Publishers Weekly (starred review)

    "Nix has created an ingenious, icy world. The action charges along at a gallop. A page-turner for sure." — ALA Booklist (starred review)

    "By turns rousing, charming and slyly funny, Sabriel is an engaging tale that slays sexual stereotypes along with its monsters." — San Francisco Chronicle

    "Sabriel is a winner, a fantasy that reads like realism. Here is a world with the same solidity and four dimensional authority as our own, created with invention, clarity, and intelligence. I congratulate Garth Nix. And I look forward to reading his next piece of work." — Philip Pullman

    "A wonderful new fantasy filled with rich and complex imagery." — Voice of Youth Advocates (VOYA)

    "Nix's monsters are scary and repulsive, his sense of humor is downright sneaky, and he puts his heroine through engrossing physical and emotional wringers. This book is guaranteed to keep readers up way past their bedtimes." — School Library Journal

    "A compelling fantasy. The story is remarkable for the level of originality and leaves readers to explore for themselves." — Horn Book Magazine

    "I think Garth Nix has created a really remarkable and persuasive world; and done it in the grand style of heroic romance-with some wonderful twists and turns. His Sabriel is a herione truly worthy of that role." — Lloyd Alexander, author of The Black Cauldron

    "An involving fantasy that takes off running and doesn't let up the pace until the final page. The pacing is exquisite, the suspense rising and falling and rising again until the truly edge-of-your-seat finale. A winner for fantasy and adventure lovers." — Bulletin of the Center for Children's Books

    "Sabriel has a fast pace, drama, vivid descriptions, excitement and humour. Packs of putrefying zombies, too. What more could you want?" — Guardian Unlimited, Susan Price, author of The Sterkarm Handshake

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