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Armada
Couverture de Armada
Armada
A Novel
Emprunter Emprunter
NEW YORK TIMES BESTSELLER • A rollicking alien invasion thriller that embraces and subverts science-fiction conventions, from the author of the worldwide phenomenon Ready Player One 

“Exciting . . . mixes Star WarsThe Last StarfighterIndependence Day, and a really gnarly round of Space Invaders.”—USA Today • “A thrilling coming of age story.”—Entertainment Weekly

Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. 
So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. 
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders. 
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life—and to play the hero for real, with humanity's life in the balance. 
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . .  well . . . fiction? 
At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
NEW YORK TIMES BESTSELLER • A rollicking alien invasion thriller that embraces and subverts science-fiction conventions, from the author of the worldwide phenomenon Ready Player One 

“Exciting . . . mixes Star WarsThe Last StarfighterIndependence Day, and a really gnarly round of Space Invaders.”—USA Today • “A thrilling coming of age story.”—Entertainment Weekly

Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. 
So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. 
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders. 
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life—and to play the hero for real, with humanity's life in the balance. 
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . .  well . . . fiction? 
At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Formats disponibles-
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Langues:-
Copies-
  • Disponible:
    1
  • Copies de la bibliothèque:
    1
Niveaux-
  • Niveau ATOS:
  • Lexile Measure:
    1110
  • Niveau d'intérêt:
  • Difficulté du texte:
    7 - 9


 
Prix remportés-
Extraits-
  • From the cover 1

    I was staring out the classroom window and daydreaming of adventure when I spotted the flying saucer.

    I blinked and looked again—but it was still out there, a shiny chrome disc zigzagging around in the sky. My eyes struggled to track the object through a series of increasingly fast, impossibly sharp turns that would have juiced a human being, had there been any aboard. The disc streaked toward the distant horizon, then came to an instantaneous stop just above it. It hovered there motionless over the distant tree line for a few seconds, as if scanning the area beneath it with an invisible beam, before it abruptly launched itself skyward again, making another series of physics-defying changes to its course and speed.

    I tried to keep my cool. I tried to remain skeptical. I reminded myself that I was a man of science, even if I did usually get a C in it.

    I looked at it again. I still couldn’t tell what it was, but I knew what it wasn’t—it wasn’t a meteor. Or a weather balloon, or swamp gas, or ball lightning. No, the unidentified flying object I was staring at with my own two eyes was most definitely not of this earth.

    My first thought was: Holy fucking shit.

    Followed immediately by: I can’t believe it’s finally happening.

    You see, ever since the first day of kindergarten, I had been hoping and waiting for some mind-blowingly fantastic, world-altering event to finally shatter the endless monotony of my public education. I had spent hundreds of hours gazing out at the calm, conquered suburban landscape surrounding my school, silently yearning for the outbreak of a zombie apocalypse, a freak accident that would give me super powers, or perhaps the sudden appearance of a band of time-traveling kleptomaniac dwarves.

    I would estimate that approximately one-third of these dark daydreams of mine had involved the unexpected arrival of beings from another world.

    Of course, I’d never believed it would really happen. Even if alien visitors did decide to drop by this utterly insignificant little blue-green planet, no self-respecting extraterrestrial would ever pick my hometown of Beaverton, Oregon—aka Yawnsville, USA—as their point of first contact. Not unless their plan was to destroy our civilization by wiping out our least interesting locales first. If there was a bright center to the universe, I was on the planet it was farthest from. Please pass the blue milk, Aunt Beru.

    But now something miraculous was happening here—it was still happening, right now! There was a goddamn flying saucer out there. I was staring right at it.

    And I was pretty sure it was getting closer.

    I cast a furtive glance back over my shoulder at my two best friends, Cruz and Diehl, who were both seated behind me. But they were currently engaged in a whispered debate and neither of them was looking toward the windows. I considered trying to get their attention, but I was worried the object might vanish any second, and I didn’t want to miss my chance to see this for myself.

    My gaze shot back outside, just in time to see another bright flash of silver as the craft streaked laterally across the landscape, then halted and hovered over an adjacent patch of terrain before zooming off again. Hover, move. Hover, move.

    It was definitely getting closer. I could see its shape in more detail now. The saucer banked sideways for a few seconds, and I got my first clear glimpse of its top-down profile, and I saw that it wasn’t really a saucer at all. From this angle, I could see that its symmetrical hull resembled the blade of a two-headed battle-axe, and that a black, octagonal prism lay...
Au sujet de l’auteur-
  • Ernest Cline is a #1 New York Times bestselling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven Spielberg. His books have been published in over fifty countries and have spent more than 100 weeks on The New York Times bestsellers list. He lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.
Critiques-
  • AudioFile Magazine Cline's gaming-centric story, chock-full of pop references, is keenly executed by Wil Wheaton. In the midst of an alien assault, with humankind on the brink of doom, members of the gaming generation come to the rescue by playing the most epic star-fighter game ever. Unknowingly, Zack Lightman has been training for this moment his whole life. Wheaton's skill as a narrator continues to grow, and it's clear he enjoys once more finding himself in a sci-fi world. Overall, the production offers an engaging story with a narrator who hits the marks for the varied quirky characters. L.E. © AudioFile 2015, Portland, Maine
  • Publisher's Weekly

    June 22, 2015
    What if the X-Files were a “fictional alien cover-up created to conceal real one”? Cline (Ready Player One) makes this kind of paranoia intriguing in an SF novel whose strong opening compensates for a less gripping ending. After Zack Lightman’s father died in an accident, the teen distracted himself with gaming, achieving one of the world’s top scores in a human vs. alien invaders game called Armada. To Zack’s astonishment, one morning he looks out of his classroom window in Beaverton, Wash., and sees a Sobrukai Glaive, one of the enemy ships from that game. Skeptical of his own senses, Zack flees school to take a more careful look at his father’s writings, only to find an unsettling level of conspiracy thinking. Zack soon finds the connection between his vision and his father’s theories, at which point the story becomes more conventional and less imaginative. The plot holes get harder to ignore as the conclusion approaches, but the book’s beginning offers glimpses of Cline’s significant potential.

  • Publisher's Weekly

    August 31, 2015
    When Zack Lightman sees aliens in the sky, he thinks he is going crazy like his conspiracy-theory-prone father, who died in a mysterious accident when Zack was a kid. Growing up, Zack distracted himself with gaming, achieving one of the world’s top scores in a humans vs. aliens video game called Armada. Now 18, he finds himself on the frontline of Earth’s defense against an overwhelming alien invasion as a result of his gaming ability. Wheaton of Star Trek: The Next Generation fame reads the audio edition. He easily expresses Lightman’s point of view with his own naturally young-sounding voice and does especially well with the more emotional parts of the novel, when Zack crumbles into tears. The overall delivery is steady and straightforward, keeping listeners engaged throughout. Wheaton’s one shortcoming is that some of his voices for other characters feel a bit caricatured rather than fully developed. A Crown hardcover.

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A Novel
Ernest Cline
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