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Don't Read the Comments
Cover of Don't Read the Comments
Don't Read the Comments
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"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author
In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community.
We all need a place to escape the real world. For Divya and Aaron, it's the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron's dream and Divya's actual life. They think they can drive her out of the game, but Divya's whole world is on the line...
And she isn't going down without a fight.
Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!
"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author
In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community.
We all need a place to escape the real world. For Divya and Aaron, it's the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron's dream and Divya's actual life. They think they can drive her out of the game, but Divya's whole world is on the line...
And she isn't going down without a fight.
Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!
Available formats-
  • OverDrive Read
  • EPUB eBook
Languages:-
Copies-
  • Available:
    1
  • Library copies:
    1
Levels-
  • ATOS:
    5.4
  • Lexile:
  • Interest Level:
    UG
  • Text Difficulty:
    4


About the Author-
  • ERIC SMITH is an author and literary agent from Elizabeth, New Jersey. When he isn't working on other people's books, sometimes he tries to write his own. He enjoys pop punk, video games, and crying during every movie. He lives in Philadelphia with his wife and best friend, Nena, and their son, Langston. WWW.ERICSMITHROCKS.COM
Reviews-
  • Publisher's Weekly

    November 18, 2019
    Under the name D1V, Divya Sharma, who seems to be of South Asian descent, uses a platform called Glitch to livestream herself playing Reclaim the Sun from the New Jersey apartment she shares with her single mother. She is just starting to gain sponsors and make some much-needed money from her channel—helping her mom to pay rent—when a group calling themselves Vox Populi begins to harass her. Aaron Jericho, a Honduran-Palestinian teen from Philadelphia, would much rather develop video games than follow his doctor mother into medicine. His big break might be working for ManaPunk, a company formed by a friend who seems to be doing very well. When D1V and Aaron meet online while playing Reclaim, a friendship blossoms, but as Divya’s online harassment moves into the real world and she finds herself physically at risk, Aaron feels helpless to defend her. Through Divya and Aaron’s alternating voices, Smith (The Girl and the Grove) tackles the difficult topics of sexual and racial harassment online and in gaming communities while diving into the world of live-stream gaming. Aaron is a far more robust character, with motivations and an emotional depth that are missing from Divya’s characterization. Still, Smith realistically juxtaposes the benefits of online relationships with the dangers of doxxing and other types of virtual harassment, underlining Divya’s strength and determination online and IRL. Ages 13–up. Agent: Dawn Frederick, Red Sofa Literary.

  • Kirkus

    November 15, 2019
    When a famous teen gamer and an aspiring teen video game writer meet online, sparks fly. When aspiring game writer Aaron Jericho meets gamer Divya Sharma online, he can't believe it. Divya's Glitch stream, where viewers watch her gaming, has over 100,000 subscribers, and sponsors constantly send her products like virtual reality devices and watches to review or wear (which she then sells for income). Little does Aaron know that the money Divya makes is critical--since her father left her mother, there's hardly enough to pay the rent--or that she is constantly terrorized by trolls. The two strike up an unlikely friendship with the potential for romance, but threats from a group of trolls calling themselves Vox Populi threaten Divya's privacy and personal safety. Smith's (contributor: Color Outside the Lines, 2019, etc.) characters are achingly sincere, and his smooth and witty dialogue's a pleasure to read. He artfully immerses the reader in the world of gaming, building characters and settings that are fun and compelling to read. However, while Aaron's home and family life are fully developed, Divya--whose conflict is, arguably, the more interesting one--remains two dimensional. Particularly glaring are the minimal interactions between Divya and her mother, although protecting her mother is Divya's main motivation for gaming. Aaron is of Honduran and Palestinian descent, and Divya is cued as South Asian. A witty, wonderful introduction to the world of gaming that could have used more character development. (Fiction. 13-18)

    COPYRIGHT(2019) Kirkus Reviews, ALL RIGHTS RESERVED.

  • School Library Journal

    December 1, 2019

    Gr 9 Up-Divya's whole life is online. Known as D1V, she has built a reputation and following on the massive multiplayer online game Reclaim the Sun. As she helps cover the bills with promotional items she receives, her mantra is this: don't read the comments. But when troll group Vox Populi goes beyond leaving nasty comments and starts harassing her in real life, Divya finds herself at a crossroads-does she shut it all down for her and her loved ones' safety? Or does she power through and show the Vox Populi they can't silence her? Then there's Aaron. When the two meet through the game, Divya stands by her usual policies of sharing minimal personal information for her protection-but as the Vox Populi gets closer, she'll need someone in her corner. This novel brings important points to the conversation around women and people of color in gaming. Readers will nod with recognition, particularly those entrenched in the gaming community and who have witnessed the events surrounding Gamergate. With much of the action taking place in-game, the plot drags with abstract stakes until the end, but is saved by the sarcastic Divya and thoughtful, if naïve, Aaron. The prose is sometimes set back by its self-conscious style, especially around discussion of the book's feminist and social justice center. Despite this, many readers will enjoy the finish. VERDICT A solid pick for fans of Ernest Cline's Ready Player One looking for something a little more immediate to our times. A worthy purchase for communities where nerd and gaming culture thrive.-Abby Hargreaves, District of Columbia Public Library

    Copyright 2019 School Library Journal, LLC Used with permission.

  • Booklist

    November 15, 2019
    Divya is a gamer with a strong following on Glitch, a streaming service that allows others to watch her play. Aaron enjoys gaming, but he's more interested in the writing aspect, creating narratives to go along with his friend's art for an up-and-coming Indie game producer. Divya's enjoyment of the platform Reclaim the Sun is turned to anxiety as a group called Vox Populi targets her in the game, and soon in real life. Aaron wants to help, but because of her growing mistrust of the online world, Divya is reluctant to let him get too close. With GameCon on the horizon, the dangers of doxing, harassment, and worse, become ever more probable. Smith's protagonists are empathetic, though secondary characters skew static, and some sub-plots lack follow-through. When all is said and done, however, this novel offers a complex examination of racism, sexism, and toxic masculinity in gaming, as well as a celebration of friendship and family. Direct readers craving a nonfiction companion title to Felicia Day's You're Never Weird on the Internet (Almost), 2015.(Reprinted with permission of Booklist, copyright 2019, American Library Association.)

  • School Library Journal

    December 1, 2019

    Gr 9 Up-Divya's whole life is online. Known as D1V, she has built a reputation and following on the massive multiplayer online game Reclaim the Sun. As she helps cover the bills with promotional items she receives, her mantra is this: don't read the comments. But when troll group Vox Populi goes beyond leaving nasty comments and starts harassing her in real life, Divya finds herself at a crossroads-does she shut it all down for her and her loved ones' safety? Or does she power through and show the Vox Populi they can't silence her? Then there's Aaron. When the two meet through the game, Divya stands by her usual policies of sharing minimal personal information for her protection-but as the Vox Populi gets closer, she'll need someone in her corner. This novel brings important points to the conversation around women and people of color in gaming. Readers will nod with recognition, particularly those entrenched in the gaming community and who have witnessed the events surrounding Gamergate. With much of the action taking place in-game, the plot drags with abstract stakes until the end, but is saved by the sarcastic Divya and thoughtful, if na�ve, Aaron. The prose is sometimes set back by its self-conscious style, especially around discussion of the book's feminist and social justice center. Despite this, many readers will enjoy the finish. VERDICT A solid pick for fans of Ernest Cline's Ready Player One looking for something a little more immediate to our times. A worthy purchase for communities where nerd and gaming culture thrive.-Abby Hargreaves, District of Columbia Public Library

    Copyright 2019 School Library Journal, LLC Used with permission.

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